Worlds Enough: After Ragnarok
You stand in the snow, shivering. The sky is dark grey, thick roiling clouds, no hint of sun. Wind whips scattered snowflakes in flurries across your vision, and the cold cuts to the bone. Ahead, a line of trees, perhaps a forest, leafless save the evergreens. Other than the wind, the silence is near total. No birds, nothing. Behind you, a cave. You don't know how you got here. You don't even know, really, who or what you are. Moments pass, or hours. The mounded snow between you and the treeline quivers, as shriveled arms burst upward, clawing their frozen bodies from the blanket of white. One, two, a dozen, more . . . one or two armed and armored as Viking warriors, the rest bare bone or desiccated flesh. The dead rush you, hunger burning in eyeless sockets. You'd better remember what you can do, and quickly.
It's sometime after the end of the world, in a place resembling Viking Age Scandinavia. The Fimbulwinter has come and stayed. Asgard has fallen, and burned. The Gods have died as prophecy foretold. But Magni and Modi are nowhere to be found. Balder has not risen, nor Hoder. Midgard has not burned. It still labors under eternal winter, and is overrun with the dishonored dead, and plagued by the Jotun, with no Gods to stand against them. Is there still hope to survive? Are there heroes left that can save the world, after the end?
• mythic fantasy
• survival horror
• vikings
A setting for those who will fight even when there is no hope, and strive to bring light and warmth back to a frozen and dying world. Begin knowing nothing, and perhaps ascend to the heights of power, for only Gods can bring back the Sun. The spark lies within you, but will you act as it bids, or forge your own path?